Unity export as fbx

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I have really wild ideas like using the exported rig and adding the custom props there and all the functions and then export as a GLTF 2.0 or double-export into a fbx file with the custom properties applied here, but let’s be realistic, that’s a horrible workflow. So, what can I actually do about the custom properties?īut when I export and re-import my rig in Blender itself, the custom properties are already all gone. I need to manip those properties in Unity later on, because otherwise I would have to use bones and that is really really bad as somebody told me before. fbx files.īut on my rig, when exported via ARP exporter (I can’t use any other), it doesn’t. I read on Blenderartists ( Better FBX Importer & Exporter Add-on - #11 by rattle-snake) that it used to be possible to embed custom properties in. Put in here because I have no clue where else to post in order to get proper help.

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